Professional Maya Toolset v1.4

SyrockToolBox

A comprehensive suite of production-ready tools designed to accelerate 3D rigging workflows in Autodesk Maya. From custom time slider with keyframe management to complete auto-rigging systems, limb rigging classes, preset management, and seamless Unreal Engine integration.

Core Features

⏱️

Time Slider Pro

Custom Qt timeline widget with keyframe color management and audio node persistence for enhanced animation workflow

  • Color-coded keyframes (pink, yellow, red)
  • Copy/paste keyframes with Ctrl+C/V
  • Audio node persistence in scene
  • Timeline playback controls integration
🤖

Auto-Rigging System

PRO

Complete auto-rigging solution for biped and quadruped characters with IK/FK switching, twist joints, and stretch systems

  • Biped and quadruped support
  • IK/FK switching with seamless blending
  • 4 twist joints per limb segment
  • Stretch system with distance nodes
  • Bend corrective setup
🎨

Controller Library

PRO

Browse and apply 100+ controller shapes with image previews, RGB color picker, and instant application to selected objects

  • 100+ pre-built controller shapes
  • Image thumbnail previews
  • RGB color picker with sliders
  • Apply to selected objects
  • Category-based organization
💾

Preset Management

PRO

Save and load complete rigging configurations with JSON-based storage for rapid iteration and team standardization

  • JSON-based preset storage
  • Category organization system
  • Bind configurations storage
  • Visual preset editor UI
  • Import/Export presets between projects
🎮

UE Renamer

Convert Maya bone names to Unreal Engine naming conventions using customizable JSON configuration mappings

  • UE4/UE5 naming standards
  • NomenclatureConfig.json mappings
  • Maya to UE bone name conversion
  • Batch renaming operations
📦

Project Manager

PRO

Organize assets and sequences with User/Lead modes, status tracking, and version management system

  • User/Lead access modes
  • Asset and sequence organization
  • Status tracking (Ready, WIP, Final)
  • Version tracking system
  • Built-in asset browser
🚀

Make Game Ready

BASIC

Prepare rigged skeletons for game engine export by filtering rig controls and creating clean joint hierarchies

  • Filter _ik, _fk, _ctrl bones
  • Duplicate clean skeleton
  • Remove constraints automatically
  • Export-ready skeleton preparation
🛡️

Collider Tool

Create collision meshes with cylinder and cube primitives based on selected face dimensions

  • Cylinder and cube collider generation
  • Face-based sizing calculation
  • Tapered cylinder support
  • Auto-positioning on meshes
🦾

Arm & Leg Rigging

BASIC

Specialized limb rigging classes with complete IK/FK systems, 4 twist joints per segment, and stretch systems

  • Separate armClass and legClass modules
  • FK/IK switch with blending
  • 4 twist joints per segment (upper + lower)
  • Stretch with distance nodes
  • Bend corrective deformations
🎨

Maya Theme Manager

Apply custom dark theme to Maya interface and toolbox windows for consistent professional styling

  • Syrock dark theme integration
  • Qt stylesheet application
  • Consistent UI styling across tools
  • Apply to Maya native windows
🔐

License System

Three-tier licensing with server authentication, activation codes, and feature-level access control

  • Online server authentication
  • Basic/Pro tier system
  • Activation code verification
  • Feature-level license checks
📝

Custom Script Editor

Custom script editor window for executing Python and MEL code directly within the toolbox interface

  • Python/MEL code execution
  • Custom script editor window
  • Maya command integration
  • Direct code execution

Choose Your License

Flexible pricing to match your workflow. Pay monthly or save with annual billing.

Basic

$5.99 /month
or $59/year (save $13)
  • ✓ Time Slider Pro
  • ✓ UE Renamer
  • ✓ Collider Tool
  • ✓ Theme Manager
  • ✓ Custom Script Editor
  • ✓ Arm & Leg rigging classes
  • ✓ Make Game Ready tool
  • ✓ IK/FK switching
  • ✓ Twist joints (4 per segment)
  • ✓ Stretch systems
  • ✓ Email support
  • ✗ Auto-rigging system
  • ✗ Controller Library
  • ✗ Project Manager
Get Basic

Use Cases

Game Development

Streamline character rigging for game engines with IK/FK systems, twist joints, and Unreal Engine naming conventions. Export-ready skeletons reduce iteration time significantly.

🎬

Animation Production

Standardize rigs across projects with preset management. Auto-rigging for biped and quadruped characters accelerates production pipelines for studios and freelancers.

🎨

Technical Art

Complete control over rig complexity with modular arm/leg classes, custom controller library, and project management. Perfect for technical directors building custom pipelines.

Ready to Boost Your Workflow?

Start using SyrockToolBox to create better rigs faster

Get SyrockToolBox