SyrockToolBox
A comprehensive suite of production-ready tools designed to accelerate 3D rigging workflows in Autodesk Maya. From custom time slider with keyframe management to complete auto-rigging systems, limb rigging classes, preset management, and seamless Unreal Engine integration.
Core Features
Time Slider Pro
Custom Qt timeline widget with keyframe color management and audio node persistence for enhanced animation workflow
- Color-coded keyframes (pink, yellow, red)
- Copy/paste keyframes with Ctrl+C/V
- Audio node persistence in scene
- Timeline playback controls integration
Auto-Rigging System
PROComplete auto-rigging solution for biped and quadruped characters with IK/FK switching, twist joints, and stretch systems
- Biped and quadruped support
- IK/FK switching with seamless blending
- 4 twist joints per limb segment
- Stretch system with distance nodes
- Bend corrective setup
Controller Library
PROBrowse and apply 100+ controller shapes with image previews, RGB color picker, and instant application to selected objects
- 100+ pre-built controller shapes
- Image thumbnail previews
- RGB color picker with sliders
- Apply to selected objects
- Category-based organization
Preset Management
PROSave and load complete rigging configurations with JSON-based storage for rapid iteration and team standardization
- JSON-based preset storage
- Category organization system
- Bind configurations storage
- Visual preset editor UI
- Import/Export presets between projects
UE Renamer
Convert Maya bone names to Unreal Engine naming conventions using customizable JSON configuration mappings
- UE4/UE5 naming standards
- NomenclatureConfig.json mappings
- Maya to UE bone name conversion
- Batch renaming operations
Project Manager
PROOrganize assets and sequences with User/Lead modes, status tracking, and version management system
- User/Lead access modes
- Asset and sequence organization
- Status tracking (Ready, WIP, Final)
- Version tracking system
- Built-in asset browser
Make Game Ready
BASICPrepare rigged skeletons for game engine export by filtering rig controls and creating clean joint hierarchies
- Filter _ik, _fk, _ctrl bones
- Duplicate clean skeleton
- Remove constraints automatically
- Export-ready skeleton preparation
Collider Tool
Create collision meshes with cylinder and cube primitives based on selected face dimensions
- Cylinder and cube collider generation
- Face-based sizing calculation
- Tapered cylinder support
- Auto-positioning on meshes
Arm & Leg Rigging
BASICSpecialized limb rigging classes with complete IK/FK systems, 4 twist joints per segment, and stretch systems
- Separate armClass and legClass modules
- FK/IK switch with blending
- 4 twist joints per segment (upper + lower)
- Stretch with distance nodes
- Bend corrective deformations
Maya Theme Manager
Apply custom dark theme to Maya interface and toolbox windows for consistent professional styling
- Syrock dark theme integration
- Qt stylesheet application
- Consistent UI styling across tools
- Apply to Maya native windows
License System
Three-tier licensing with server authentication, activation codes, and feature-level access control
- Online server authentication
- Basic/Pro tier system
- Activation code verification
- Feature-level license checks
Custom Script Editor
Custom script editor window for executing Python and MEL code directly within the toolbox interface
- Python/MEL code execution
- Custom script editor window
- Maya command integration
- Direct code execution
Choose Your License
Flexible pricing to match your workflow. Pay monthly or save with annual billing.
Basic
- ✓ Time Slider Pro
- ✓ UE Renamer
- ✓ Collider Tool
- ✓ Theme Manager
- ✓ Custom Script Editor
- ✓ Arm & Leg rigging classes
- ✓ Make Game Ready tool
- ✓ IK/FK switching
- ✓ Twist joints (4 per segment)
- ✓ Stretch systems
- ✓ Email support
- ✗ Auto-rigging system
- ✗ Controller Library
- ✗ Project Manager
Pro
- ✓ Everything in Basic
- ✓ Auto-rigging system (biped/quadruped)
- ✓ Controller Library (100+ shapes)
- ✓ Preset Management
- ✓ Project Manager
- ✓ Priority support
- ✓ Updates prioritaires
Use Cases
Game Development
Streamline character rigging for game engines with IK/FK systems, twist joints, and Unreal Engine naming conventions. Export-ready skeletons reduce iteration time significantly.
Animation Production
Standardize rigs across projects with preset management. Auto-rigging for biped and quadruped characters accelerates production pipelines for studios and freelancers.
Technical Art
Complete control over rig complexity with modular arm/leg classes, custom controller library, and project management. Perfect for technical directors building custom pipelines.
Ready to Boost Your Workflow?
Start using SyrockToolBox to create better rigs faster
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